

People find other uses than the mere instrumental in artefacts. Driven by
expressive and communicative needs and desires we often resort to various
sources of friction or challenges through which we can prove our selves to
other people and ourselves. We have clothes that are hard to obtain or difficult
wear. Furthermore, in our strive to form a cohesive sense of self, we pick
mirror-objects; things that resonate well with an evasive idea of who we are.
When we set out to design personal technologies we must see to these frictional
and reflexive uses as well as the merely instrumental. We should think of
the people we design for as protagonists, not users, whose identities are
shaped through performance and narrative, where (digital) objects can serve
as props, or catalysts of stories rather than tools.